Tactical Gameplay and the Death Rattle Map Design
One thing I’ve noticed about CoD: BO6 Death Rattle is the sheer variety of map designs, especially when it comes to encouraging tactical gameplay.
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In past games, it often felt like the best strategy was to rush, rush, rush, but with the new Death Rattle mechanic and how it interacts with maps, there’s a lot more room for methodical play.
Take The Wreckage, for example. It's a ruined cityscape with tall buildings, alleyways, and destructible cover. With Death Rattle triggering hazards when players die, such as a collapsing building or a triggered electrical hazard, it becomes a game of positioning and timing. Players who rush into fights without considering where they are and what’s around them can quickly find themselves trapped by the environment.
Maps like The Blackout Canal force players to think not just about where they are in relation to the enemy, but also about how their death might affect their teammates. These environmental reactions add a layer of strategy that feels fresh and rewarding.
Anyone else finding that they’re leaning more into tactical positioning this year? It’s definitely a big shift from previous CoD titles. Do you think Death Rattle enhances the strategy, or is it just another way to make the game harder?